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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ImportUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h |
| Include | #include "ImportUtils/SkeletalMeshImportUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp |
namespace SkeletalMeshImportUtils
{
void SkeletalMeshImportUtils&58;&58;RestoreExistingSkelMeshData
&40;
const TSharedPtr< const FExistingSkelMeshData > & MeshData,
USkeletalMesh &42; SkeletalMesh,
int32 ReimportLODIndex,
bool bCanShowDialog,
bool bImportSkinningOnly,
bool bForceMaterialReset
&41;
}
Remarks
Restore a backed up FExistingSkelMeshData into a SkeletalMesh asset