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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ISocketManager
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ISocketManager.h |
Include | #include "ISocketManager.h" |
void UpdateStaticMesh&40;&41;
Remarks
Updates the StaticMesh currently being edited