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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessLibraryCompiler
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include | #include "IPropertyAccessCompiler.h" |
FCompiledPropertyAccessHandle GetCompiledHandle
&40;
FPropertyAccessHandle InHandle
&41; const
Remarks
Maps the initial copy handle to a true handle, post compilation.