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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessLibraryCompiler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginCompilation () |
Begin compilation - reset the library to its default state. | IPropertyAccessCompiler.h | |
virtual void BeginCompilation
(
const UClass* InClass |
IPropertyAccessCompiler.h |
BeginCompilation()
Description
Begin compilation - reset the library to its default state.
| Name | BeginCompilation |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include Path | #include "IPropertyAccessCompiler.h" |
void BeginCompilation()
BeginCompilation(const UClass *)
| Name | BeginCompilation |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include Path | #include "IPropertyAccessCompiler.h" |
virtual void BeginCompilation
(
const UClass * InClass
)