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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessLibraryCompiler > API/Editor/UnrealEd/IPropertyAccessLibraryCompiler/AddCopy
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include | #include "IPropertyAccessCompiler.h" |
virtual int32 AddCopy
(
TArrayView < FString > InSourcePath,
TArrayView < FString > InDestPath,
EPropertyAccessBatchType InBatchType,
UObject * InAssociatedObject
)