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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessLibraryCompiler
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h |
| Include | #include "IPropertyAccessCompiler.h" |
FPropertyAccessHandle AddAccess
(
TArrayView < FString > InPath,
UObject * InAssociatedObject
)
Remarks
Add an access to the property access library we are compiling a handle to the pending access. This can be resolved to a true access index by calling GetCompiledHandle