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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessEditor > API/Editor/UnrealEd/IPropertyAccessEditor/ResolvePropertyAccess
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
FPropertyAccessResolveResult ResolvePropertyAccess
&40;
const UStruct &42; InStruct,
TArrayView< const FString > InPath,
const FResolvePropertyAccessArgs & InArgs
&41; const
Remarks
Resolve a property path to a structure, calling back for each segment in path segment order if resolution succeed true if resolution succeeded