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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessEditor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
FText MakeTextPath
(
const TArray < FString > & InPath,
const UStruct * InStruct
) const
Remarks
Make a text representation of a property path
Parameters
| Name | Description |
|---|---|
| InPath | The path to use to generate the text path |
| InStruct | Optional struct to resolve against - if this is supplied then the text path can use 'correct' display names |