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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessEditor
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
void MakeStringPath
(
const TArray < FBindingChainElement > & InBindingChain,
TArray < FString > & OutStringPath
) const
Remarks
Makes a string path from a binding chain.