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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessEditor > API/Editor/UnrealEd/IPropertyAccessEditor/MakePropertyBindingWidget
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include | #include "IPropertyAccessEditor.h" |
TSharedRef< SWidget > MakePropertyBindingWidget
&40;
const TArray< FBindingContextStruct > & InBindingContextStructs,
const FPropertyBindingWidgetArgs & InArgs
&41; const
Remarks
Make a property binding widget. a new binding widget
Parameters
| Name | Description |
|---|---|
| InBindingContextStructs | An array of structs the binding will exist within |
| InArgs | Optional arguments for the widget |