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Args used to resolve property access segments. The various functions will be called per-segment when resolved.
| Name | FResolvePropertyAccessArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
| Include Path | #include "IPropertyAccessEditor.h" |
Syntax
struct FResolvePropertyAccessArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArrayFunction | TFunction< void(int32, FArrayProperty *, int32)> | Function called when a dynamic array is resolved. | IPropertyAccessEditor.h | |
| bUseMostUpToDateClasses | bool | Whether to use the most up to date classes when traversing the path. | IPropertyAccessEditor.h | |
| FunctionFunction | TFunction< void(int32, UFunction *, FProperty *)> | Function called when a function is resolved. | IPropertyAccessEditor.h | |
| PropertyFunction | TFunction< void(int32, FProperty *, int32)> | Function called when a property is resolved. | IPropertyAccessEditor.h |