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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessEditor > API/Editor/UnrealEd/IPropertyAccessEditor/FResolvePropertyAccessArgs
Syntax
bool bUseMostUpToDateClasses
Remarks
Whether to use the most up to date classes when traversing the path. This can be useful for situations where we are resolving against potentially out of date classes, but the resulting path will not be valid to use or persist due to functions and properties being on skeleton classes