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Modular feature allowing property access to bind to a Blueprint.
| Name | IPropertyAccessBlueprintBinding |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h |
| Include Path | #include "IPropertyAccessBlueprintBinding.h" |
Syntax
class IPropertyAccessBlueprintBinding : public IModularFeature
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPropertyAccessBlueprintBinding() |
IPropertyAccessBlueprintBinding.h |
Structs
| Name | Remarks |
|---|---|
| FBindingMenuArgs | Args passed to MakeBindingMenuExtender. |
| FContext | A context in which a Blueprint binding can take place. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanBindToContext
(
const FContext& InContext |
IPropertyAccessBlueprintBinding.h | ||
TSharedPtr< FExtender > MakeBindingMenuExtender
(
const FContext& InContext, |
Make a menu extender to be used in property access binding menus. | IPropertyAccessBlueprintBinding.h |