Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessBlueprintBinding
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h |
| Include | #include "IPropertyAccessBlueprintBinding.h" |
Syntax
struct FContext
Remarks
A context in which a Blueprint binding can take place.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const UBlueprint * | Blueprint | The blueprint we would like to bind to. | |
| const UEdGraph * | Graph | The graph we would like to bind to. | |
| const UEdGraphNode * | Node | The node we would like to bind to. | |
| const UEdGraphPin * | Pin | The pin we would like to bind to. |