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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessBlueprintBinding
A context in which a Blueprint binding can take place.
| Name | FContext |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h |
| Include Path | #include "IPropertyAccessBlueprintBinding.h" |
Syntax
struct FContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blueprint | const UBlueprint * | The blueprint we would like to bind to. | IPropertyAccessBlueprintBinding.h | |
| Graph | const UEdGraph * | The graph we would like to bind to. | IPropertyAccessBlueprintBinding.h | |
| Node | const UEdGraphNode * | The node we would like to bind to. | IPropertyAccessBlueprintBinding.h | |
| Pin | const UEdGraphPin * | The pin we would like to bind to. | IPropertyAccessBlueprintBinding.h |