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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessBlueprintBinding
Args passed to MakeBindingMenuExtender.
| Name | FBindingMenuArgs |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h |
| Include Path | #include "IPropertyAccessBlueprintBinding.h" |
Syntax
struct FBindingMenuArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnCanSetPropertyAccessContextId | FOnCanSetPropertyAccessContextId | Delegate used to control the enabled state of context IDs. | IPropertyAccessBlueprintBinding.h | |
| OnGetPropertyAccessContextId | FOnGetPropertyAccessContextId | Delegate used to get the context ID of a property access. | IPropertyAccessBlueprintBinding.h | |
| OnSetPropertyAccessContextId | FOnSetPropertyAccessContextId | Delegate used to set the context ID of a property access. | IPropertyAccessBlueprintBinding.h |