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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPreviewProfileController
- IPreviewProfileController::SetActiveProfile()
- FPreviewProfileController::SetActiveProfile()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPreviewProfileController.h |
| Include | #include "IPreviewProfileController.h" |
bool SetActiveProfile
&40;
const FString & ProfileName
&41;
Remarks
Set the specified preview profiles as the active one.