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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPreviewProfileController
- IPreviewProfileController::GetActiveProfile()
- FPreviewProfileController::GetActiveProfile()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPreviewProfileController.h |
| Include | #include "IPreviewProfileController.h" |
FString GetActiveProfile&40;&41; const
Remarks
Returns the preview profiles currently active.