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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPackageAutoSaver
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPackageAutoSaver.h |
| Include | #include "IPackageAutoSaver.h" |
void UpdateRestoreFile
&40;
const bool bRestoreEnabled
&41;
Remarks
Update the file on disk that's used to restore auto-saved packages in the event of a crash
Parameters
| Name | Description |
|---|---|
| bRestoreEnabled | Is the restore enabled, or is it disabled because we've shut-down cleanly, or are running under the debugger? |