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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ICookPackageSplitter
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h |
| Include | #include "CookPackageSplitter.h" |
virtual bool UseInternalReferenceToAvoidGarbageCollect()
Remarks
If true, this splitter forces the Generator package objects it needs to remain referenced, and the cooker should expect them to still be in memory after a garbage collect so long as the splitter is alive.