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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ICookPackageSplitter
Description
Do teardown actions after all packages have saved, or when the cook is cancelled. Always called before destruction.
| Name | Teardown |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h |
| Include Path | #include "CookPackageSplitter.h" |
virtual void Teardown
(
ETeardown Status
)