ICookPackageSplitter::RequiresGeneratorPackageDestructBeforeResplit

An [ICookPackageSplitter](API\Editor\UnrealEd\ICookPackageSplitter) for a single generator package normally is constructed only once and handles all generated packages for that generator, but during MPCook in cases of load balancing between CookWorkers, it is possible that the original splitter is destructed but then recreated later.