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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ICookPackageSplitter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PreSaveGeneratedPackage
(
FPopulateContext& PopulateContext |
Called before saving a generated package, after PopulateGeneratedPackage. | CookPackageSplitter.h | |
virtual bool PreSaveGeneratedPackage
(
UPackage* OwnerPackage, |
CookPackageSplitter.h |
PreSaveGeneratedPackage(FPopulateContext &)
Description
Called before saving a generated package, after PopulateGeneratedPackage. Make any required adjustments to the generated package before it is saved into the target domain.
| Name | PreSaveGeneratedPackage |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h |
| Include Path | #include "CookPackageSplitter.h" |
virtual bool PreSaveGeneratedPackage
(
FPopulateContext & PopulateContext
)
True if successfully presaved, false on error (this will cause a cook error).
PreSaveGeneratedPackage(UPackage , UObject , const FGeneratedPackageForPopulate &, TArray< UPackage * > &)
| Name | PreSaveGeneratedPackage |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h |
| Include Path | #include "CookPackageSplitter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Cooker/CookGenerationHelper.cpp |
virtual bool PreSaveGeneratedPackage
(
UPackage * OwnerPackage,
UObject * OwnerObject,
const FGeneratedPackageForPopulate & GeneratedPackage,
TArray < UPackage * > & OutKeepReferencedPackages
)