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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ICookPackageSplitter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostSaveGeneratorPackage
(
FPopulateContext& PopulateContext |
Called after saving the parent generator package. | CookPackageSplitter.h | |
virtual void PostSaveGeneratorPackage
(
UPackage* OwnerPackage, |
CookPackageSplitter.h |
PostSaveGeneratorPackage(FPopulateContext &)
Description
Called after saving the parent generator package. Undo any required adjustments to the parent package that were made in PreSaveGeneratorPackage, so that the package is once again ready for use in the editor or in future ReportGenerationManifest or PreSaveGeneratedPackage calls.
This function will not be called if bCookSaveGeneratorPackage is false in the GenerationManifest.
| Name | PostSaveGeneratorPackage |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h |
| Include Path | #include "CookPackageSplitter.h" |
virtual void PostSaveGeneratorPackage
(
FPopulateContext & PopulateContext
)
PostSaveGeneratorPackage(UPackage , UObject )
| Name | PostSaveGeneratorPackage |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/CookPackageSplitter.h |
| Include Path | #include "CookPackageSplitter.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Cooker/CookGenerationHelper.cpp |
virtual void PostSaveGeneratorPackage
(
UPackage * OwnerPackage,
UObject * OwnerObject
)