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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IAssetViewport
- IAssetViewport::HasPlayInEditorViewport()
- SLevelViewport::HasPlayInEditorViewport()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IAssetViewport.h |
| Include | #include "IAssetViewport.h" |
bool HasPlayInEditorViewport&40;&41; const
true if this viewport has a play in editor session (could be inactive)