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Unreal Engine C++ API Reference > Editor > UnrealEd > IAssetViewport
- IAssetViewport::HasPlayInEditorViewport()
- SLevelViewport::HasPlayInEditorViewport()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/IAssetViewport.h |
Include | #include "IAssetViewport.h" |
bool HasPlayInEditorViewport&40;&41; const
true if this viewport has a play in editor session (could be inactive)