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Used in fixing invalid references between assets. Implement a subclass of this and return it in OnMakeAssetReferenceFixer
| Name | IAssetReferenceFixer |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/AssetReferenceFixer.h |
| Include Path | #include "Editor/AssetReferenceFixer.h" |
Syntax
class IAssetReferenceFixer
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAssetReferenceFixer() |
Editor/AssetReferenceFixer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< UE::DataValidation::IFixer > CreateFixer
(
const FAssetData& AssetData |
Create a reference fixer for the given an asset, or null if no automatic fix-up can be performed for the given asset. | Editor/AssetReferenceFixer.h | |
FText GetFixerLabel
(
const FAssetData& AssetData |
Get the label to use as the fixer for the given asset. | Editor/AssetReferenceFixer.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetFixerLabelImpl
(
const FAssetData& AssetData |
Editor/AssetReferenceFixer.h |