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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IAssetEditorInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IncludeAssetInRestoreOpenAssetsPrompt () |
If false, the asset being edited will not be included in reopen assets prompt on restart | Subsystems/AssetEditorSubsystem.h | |
virtual bool IncludeAssetInRestoreOpenAssetsPrompt
(
UObject* Asset |
Subsystems/AssetEditorSubsystem.h |
IncludeAssetInRestoreOpenAssetsPrompt()
Description
If false, the asset being edited will not be included in reopen assets prompt on restart
| Name | IncludeAssetInRestoreOpenAssetsPrompt |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
virtual bool IncludeAssetInRestoreOpenAssetsPrompt() const
IncludeAssetInRestoreOpenAssetsPrompt(UObject *)
| Name | IncludeAssetInRestoreOpenAssetsPrompt |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Subsystems/AssetEditorSubsystem.h |
| Include Path | #include "Subsystems/AssetEditorSubsystem.h" |
virtual bool IncludeAssetInRestoreOpenAssetsPrompt
(
UObject * Asset
) const