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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/HComponentVisProxy
- HHitProxy::GetMouseCursor()
- HComponentVisProxy::GetMouseCursor()
- HSplineVisProxy::GetMouseCursor()
- HSplineKeyProxy::GetMouseCursor()
- HSplineSegmentProxy::GetMouseCursor()
- HSplineTangentHandleProxy::GetMouseCursor()
- HSplineKeyProxy::GetMouseCursor()
- HSplineSegmentProxy::GetMouseCursor()
- HSplineTangentHandleProxy::GetMouseCursor()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
virtual EMouseCursor::Type GetMouseCursor&40;&41;
Remarks
Override to change the mouse based on what it is hovering over.