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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/StaticMeshEdit.cpp |
void GetBrushMesh
(
ABrush * Brush,
UModel * Model,
struct FMeshDescription & OutMesh,
TArray < FStaticMaterial > & OutMaterials
)
Remarks
Converting models to static meshes.