Navigation
API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include | #include "Editor.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/UnrealEdGlobals.cpp |
bool GLevelEditorModeToolsIsValid()
Remarks
Checks if FEditorModeTools is valid