Navigation
API > API/Editor > API/Editor/UnrealEd
Node use to store the scene hierarchy transform will be relative to the parent.
| Name | FbxNodeInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
| Include Path | #include "FbxImporter.h" |
Syntax
struct FbxNodeInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeName | FString | FbxImporter.h | ||
| AttributeType | FString | FbxImporter.h | ||
| AttributeUniqueId | uint64 | FbxImporter.h | ||
| ObjectName | FString | FbxImporter.h | ||
| ParentName | FString | FbxImporter.h | ||
| ParentUniqueId | uint64 | FbxImporter.h | ||
| RotationPivot | FbxVector4 | FbxImporter.h | ||
| ScalePivot | FbxVector4 | FbxImporter.h | ||
| Transform | FbxAMatrix | FbxImporter.h | ||
| UniqueId | uint64 | FbxImporter.h |