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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UTextureCubeArrayFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h |
| Include | #include "Factories/TextureCubeArrayFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UTextureCubeArrayFactory : public UFactory
Remarks
Factory for creating volume texture
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< UTextureCube > > | InitialTextures |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UTextureCubeArrayFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | CanCreateNew () |
||
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| FText | Returns the name of the factory for menus |