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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UTextureCubeArrayFactory
- UFactory::CanCreateNew()
- UTextureCubeArrayFactory::CanCreateNew()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/TextureCubeArrayFactory.h |
| Include | #include "Factories/TextureCubeArrayFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/TextureCubeArrayFactory.cpp |
virtual bool CanCreateNew() const
true if the factory can currently create a new object from scratch.