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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UTexture2DFactoryNew
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Texture2dFactoryNew.h |
| Include | #include "Factories/Texture2dFactoryNew.h" |
Syntax
class UTexture2DFactoryNew : public UFactory
Remarks
Texture2DFactoryNew.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | Height | Height of new texture | |
| int32 | Width | Width of new texture |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UTexture2DFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |