Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- USlateBrushAssetFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/SlateBrushAssetFactory.h |
| Include | #include "Factories/SlateBrushAssetFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class USlateBrushAssetFactory : public UFactory
Remarks
Factory for creating SlateBrushAssets
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UTexture2D > | InitialTexture | An initial texture to assign to the newly created slate brush |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USlateBrushAssetFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| FText | Returns the name of the factory for menus |