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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UTextureFactory
- UReimportTextureFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportTextureFactory.h |
| Include | #include "Factories/ReimportTextureFactory.h" |
Syntax
class UReimportTextureFactory :
public UTextureFactory,
public FReimportHandler
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UTexture > | pOriginalTex |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UReimportTextureFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool |
Overridden from FReimportHandler
| Type | Name | Description | |
|---|---|---|---|
| bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object | |
| int32 | GetPriority () |
Get the import priority for this handler. | |
| EReimportResult::Type | Reimports specified texture from its source material, if the meta-data exists | ||
| void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object |