Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UPhysicsAssetFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicsAssetFactory.h |
| Include | #include "Factories/PhysicsAssetFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UPhysicsAssetFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< USkeletalMesh > | TargetSkeletalMesh | The skeletal mesh with which to initialize this physics asset. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UPhysicsAssetFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UObject * | CreatePhysicsAssetFromMesh
(
FName InAssetName, |
Create a physics asset from a skeletal mesh |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |