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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UPhysicsAssetFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicsAssetFactory.h |
| Include | #include "Factories/PhysicsAssetFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Factories/PhysicsAssetFactory.cpp |
static UObject * CreatePhysicsAssetFromMesh
(
FName InAssetName,
UObject * InParent,
USkeletalMesh * SkelMesh,
bool bSetToMesh
)
Remarks
Create a physics asset from a skeletal mesh