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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UPhysicalMaterialMaskFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/PhysicalMaterialMaskFactory.h |
| Include | #include "Factories/PhysicalMaterialMaskFactory.h" |
Syntax
class UPhysicalMaterialMaskFactory :
public UFactory,
public FReimportHandler
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< UPhysicalMaterialMask > | PhysicalMaterialMaskClass |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UPhysicalMaterialMaskFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |
Overridden from FReimportHandler
| Type | Name | Description | |
|---|---|---|---|
| bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object | |
| int32 | GetPriority () |
Get the import priority for this handler. | |
| EReimportResult::Type | Attempt to reimport the specified object from its source | ||
| void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object |