Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UMirrorDataTableFactory
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/MirrorDataTableFactory.h |
| Include | #include "Factories/MirrorDataTableFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UMirrorDataTableFactory : public UFactory
Constructors
No constructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMirrorDataTable * | MakeNewMirrorDataTable
(
UObject* InParent, |
||
| void | OnWindowUserActionDelegate
(
bool bCreate, |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| FText | Returns the name of the factory for menus | ||
| uint32 | When shown in menus, this is the category containing this factory. |