Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UMaterialFunctionMaterialLayerBl-
- UFactory::GetDefaultNewAssetName()
- UMaterialFunctionMaterialLayerBlendFactory::GetDefaultNewAssetName()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/MaterialFunctionMaterialLayerBlendFactory.h |
| Include | #include "Factories/MaterialFunctionMaterialLayerBlendFactory.h" |
virtual FString GetDefaultNewAssetName&40;&41; const
Remarks
Returns a new starting point name for newly created assets in the content browser