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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UAssetImportData
- UFbxAssetImportData
- UFbxTextureImportData
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxTextureImportData.h |
| Include | #include "Factories/FbxTextureImportData.h" |
Syntax
UCLASS (BlueprintType, AutoExpandCategories=(Texture), MinimalAPI)
class UFbxTextureImportData : public UFbxAssetImportData
Remarks
Import data and options used when importing any mesh from FBX
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | BaseColorName | ||
| FString | BaseDiffuseTextureName | ||
| FString | BaseEmissiveColorName | ||
| FString | BaseEmmisiveTextureName | ||
| FSoftObjectPath | BaseMaterialName | Base material to instance from when importing materials. | |
| FString | BaseNormalTextureName | ||
| FString | BaseOpacityTextureName | ||
| FString | BaseSpecularTextureName | ||
| uint32: 1 | bInvertNormalMaps | If importing textures is enabled, this option will cause normal map Y (Green) values to be inverted | |
| bool | bUseBaseMaterial | Transient, ImportUI customize helper to store if we must show or not the BaseMaterialName property. | |
| EMaterialSearchLocation | MaterialSearchLocation | Specify where we should search for matching materials when importing |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFbxTextureImportData
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanEditChange
(
const FProperty* InProperty |