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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetImportData
- UFbxAssetImportData
- UFbxMeshImportData
- UFbxStaticMeshImportData
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxStaticMeshImportData.h |
| Include | #include "Factories/FbxStaticMeshImportData.h" |
Syntax
class UFbxStaticMeshImportData : public UFbxMeshImportData
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAutoGenerateCollision | If checked, collision will automatically be generated (ignored if custom collision is imported or used). | |
| uint32: 1 | bBuildNanite | For static meshes, enabling this option will allow you to use Nanite rendering at runtime. | |
| uint32: 1 | bBuildReversedIndexBuffer | ||
| uint32: 1 | bCombineMeshes | For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal | |
| uint32: 1 | bGenerateLightmapUVs | ||
| uint32: 1 | bOneConvexHullPerUCX | If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls | |
| uint32: 1 | bRemoveDegenerates | Disabling this option will keep degenerate triangles found. | |
| float | DistanceFieldResolutionScale | Scale to apply to the mesh when allocating the distance field volume texture. | |
| FName | StaticMeshLODGroup | The LODGroup to associate with this mesh when it is imported | |
| TEnumAsByte< EVertexColorImportOption::Type > | VertexColorImportOption | Specify how vertex colors should be imported | |
| FColor | VertexOverrideColor | Specify override color in the case that VertexColorImportOption is set to Override |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFbxStaticMeshImportData
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UFbxStaticMeshImportData * | GetImportDataForStaticMesh
(
UStaticMesh* StaticMesh, |
Gets or creates fbx import data for the specified static mesh |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. |