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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxStaticMeshImportData
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Config, Category=Mesh,
Meta=(ImportType="StaticMesh", ReimportRestrict="true", EditCondition="!bBuildNanite"))
uint32 bRemoveDegenerates: 1
Remarks
Disabling this option will keep degenerate triangles found. In general you should leave this option on.