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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxStaticMeshImportData
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Config, Category=Mesh,
Meta=(ToolTip="If enabled, allows to render objects with Nanite", ReimportRestrict="true", ImportType="StaticMesh"))
uint32 bBuildNanite: 1
Remarks
For static meshes, enabling this option will allow you to use Nanite rendering at runtime. Can only be used with simple opaque materials.