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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxSkeletalMeshImportData
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Config, Category=Mesh,
Meta=(ImportType="SkeletalMesh|RigOnly", ToolTip="If enabled, update the Skeleton (of the mesh being imported)'s reference pose."))
uint32 bUpdateSkeletonReferencePose: 1
Remarks
Enable this option to update Skeleton (of the mesh)'s reference pose. Mesh's reference pose is always updated.