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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxSkeletalMeshImportData
- UObject::Serialize()
- UFbxSkeletalMeshImportData::Serialize()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h |
| Include | #include "Factories/FbxSkeletalMeshImportData.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImportData.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.