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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetImportData
- UFbxAssetImportData
- UFbxMeshImportData
- UFbxSkeletalMeshImportData
- UFbxStaticMeshImportData
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h |
| Include | #include "Factories/FbxMeshImportData.h" |
Syntax
class UFbxMeshImportData : public UFbxAssetImportData
Remarks
Import data and options used when importing any mesh from FBX
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bBakePivotInVertex | * Experimental - If this option is true the inverse node rotation pivot will be apply to the mesh vertices. | |
| uint32: 1 | bComputeWeightedNormals | Enabling this option will use weighted normals algorithm (area and angle) when computing normals or tangents | |
| uint32: 1 | bImportMeshLODs | Enables importing of mesh LODs from FBX LOD groups, if present in the FBX file | |
| bool | bReorderMaterialToFbxOrder | If checked, The material list will be reorder to the same order has the FBX file. | |
| bool | bTransformVertexToAbsolute | If this option is true the node absolute transform (transform, offset and pivot) will be apply to the mesh vertices. | |
| TArray< FName > | ImportMaterialOriginalNameData | Original import section/material data. | |
| TArray< FImportMeshLodSectionsData > | ImportMeshLodData | ||
| TEnumAsByte< enum EFBXNormalGenerationMethod::Type > | NormalGenerationMethod | Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh | |
| TEnumAsByte< enum EFBXNormalImportMethod > | NormalImportMethod | Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFbxMeshImportData
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. |