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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories > API/Editor/UnrealEd/Factories/UFbxMeshImportData
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Config, Category=Mesh,
Meta=(EditCondition="!bTransformVertexToAbsolute", ImportType="StaticMesh"))
bool bBakePivotInVertex
Remarks
- Experimental - If this option is true the inverse node rotation pivot will be apply to the mesh vertices. The pivot from the DCC will then be the origin of the mesh. Note: "TransformVertexToAbsolute" must be false.